Thursday, 28 November 2013

Blend Shapes


Week Tens Lecture is all to do with Creating and Setting Up Blend Shapes




Setting Up A Wink

On the First head to the Left I am going to Quickly set up a Wink.

1) Select the Head

2) Move the Vertexes of the Second Head Into A Correct wink Position

3) Menu > Edit Defromers > Bend Shapes > Add, This will then show up as a Pre Created SDK - Or that is how I see it in my Mind

3) Menu >  Window > Animation Editors  > Blend Shape

6) This will then show up as a Slider for the Eye on the Original Mesh - Allowing for you to Easily Animate thinsg such as Eye Movement and Lip Synch.

Blinking Eye

Using The Same Process as Above I Create a Bend Shape that can be Used for Blinking



Other uses of this 

Lip Animation - Lip Synchronisation - Animation for Words and Facial Expressions

Eyebrows - Eyebrow Movement, Would be moving with Eyes as well

Nose - Nose Movement - Basic Deformation


I would like to look at these further, However I Need to finish setting up my Rigs for Characters and Vehicles First.


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