Blend Shapes
Week Tens Lecture is all to do with Creating and Setting Up Blend Shapes
Setting Up A Wink
On the First head to the Left I am going to Quickly set up a Wink.
1) Select the Head
2) Move the Vertexes of the Second Head Into A Correct wink Position
3) Menu > Edit Defromers > Bend Shapes > Add, This will then show up as a Pre Created SDK - Or that is how I see it in my Mind
3) Menu > Window > Animation Editors > Blend Shape
6) This will then show up as a Slider for the Eye on the Original Mesh - Allowing for you to Easily Animate thinsg such as Eye Movement and Lip Synch.
Blinking Eye
Using The Same Process as Above I Create a Bend Shape that can be Used for Blinking
Other uses of this
Lip Animation - Lip Synchronisation - Animation for Words and Facial Expressions
Eyebrows - Eyebrow Movement, Would be moving with Eyes as well
Nose - Nose Movement - Basic Deformation
I would like to look at these further, However I Need to finish setting up my Rigs for Characters and Vehicles First.


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